Designing bonus rounds players actually finish
Length, clarity, and payoff timing — how we structure features so free-to-play audiences stay engaged without fatigue.
Read moreGame design notes, engineering deep dives, and studio updates from the Topline Ads team in London.
Length, clarity, and payoff timing — how we structure features so free-to-play audiences stay engaged without fatigue.
Read more
A plain-language guide to hit frequency, max win caps, and why math sheets matter before art locks.
Read more
Batching, texture atlases, and frame budgets we use to keep celebrations smooth on Android hardware.
Read more
From ideation to demo release — milestones, artefacts, and the meetings we actually keep on calendar.
Read more
Critical path assets, lazy routes, and service-worker strategies for partner portals with strict SLAs.
Read more
New themed reels, a sponsorship round for in-house IP, and certification prep for an upcoming partner launch.
Read moreOur blog is not a press feed — it is a lab notebook we share with partners and candidates. Articles come from real production friction: cert rejections, frame drops on Samsung A-series phones, bonus rounds that players abandon at step three.
We document what worked, what we rolled back, and which shortcuts we will never take again. If you are evaluating a studio, these posts show how we think under deadline pressure — not just how we pitch in a deck.
New posts land monthly. Gaming design, math, and mobile performance tags filter the archive above; subscribe via the partnership form on the home page if you want a ping when we publish.